Devlog Update 215

The audio team from A Shell In The Pit has been working on another bigger audio update for a while. Rachel has been adding some new sounds and fine-tuning volumes of existing ones, and Maris has been working on removing the weird pops and cut-off sounds we sometimes had. There’s also stereo sound now, making everything sound a bit less “flat”, and some more subtle crowd sounds. They’ll keep tweaking, but generally everything sounds a bit nicer now. Here’s a quick video to give an impression:

Devlog Update 214 + Beta 11

Beta 11 is now available for download! The full change log is at the end of this post.

Devlog

We added the Stand-up Coaster from this months Art Stream:

And Fabrice made three new animal statues:

Changelog

- added Stand-up Coaster
- added Trash Chute utility building
- added more animal statues
- added operating profit scenario goal
- added fences around purchasable land
- added guests can take photos
- added utility building door animations
- changed how loans work
- improved build previews
- improved all build windows to minimize while building
- improved grid snapping to snap to grid center + corners at once
- fixed a case where deco objects could remain stuck to the mouse after building
- fixed a case where ghost train would be missing when editing a tracked ride
- fixed a case where wrong stats would be reported while editing a tracked ride
- fixed a case where guests could buy something from a closed shop
- fixed a case where guests would face the wrong direction while watching a ride
- fixed not being able to change car rotation/train speed on helix pieces
- fixed not being able to select fog effect in blueprints/bulldozer tool

Devlog Update 213

Art Stream

Come join us on Garrets Twitch channel on Wednesday (September 26th) at 1pm PDT to chat while watching some new Parkitect art being created

Devlog

We added a new utility building! The Trash Chute is a small and relatively cheap way to quickly transport trash bags to the trash dump. It needs to be connected to the Deliveries Building with the transport pipes.

So far trash bags could also be dropped at the Depot. We’ll probably remove that.

All build windows minimize now to get out of the way while you’re building something, like the deco window already did:

There’s also this new “slide in” animation when the window minimizes. This is not just for aesthetics. I oftentimes noticed people got confused where the deco window went after it instantly minimized and thought they need to re-open it. This quick animation should make it a bit more clear what happens with the window and that it’s still there.

Utility building doors finally received animations.

Devlog Update 212

Purchasable terrain is now surrounded by a fence. It was previously hard to discover whether a scenario has any purchasable terrain or not because you had to first open the land tools and then switch to the terrain purchasing tab.
This should make it much more clearer and remind you that this option exists.

The loans had a rebalance just recently. They were still not working too well though, so we’re changing them some more. Previously you were actively paying them back and they were running for a certain time, but none of it really mattered. As player the only important thing is how much money you get and how much you need to pay, so we simplified loans to just that.
You have to manually pay back the loan yourself now. This also gives you the option to only pay back a small part of it to reduce the monthly fees, which should be slightly more interesting as well.